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deezy dabest
CLONES AGAINST HUMANITY
253
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Posted - 2014.03.22 23:54:00 -
[1] - Quote
I feel like it is going to come out that WP for damage to vehicles is for them to collect data on AV vs vehicles (as if 5 months did not provide enough data) and a fix will be coming SOON (i cant do the tm thing but you get it) aka right after everyone that came back for the 1.8 racial parity is gone again and this time for good. |
deezy dabest
CLONES AGAINST HUMANITY
253
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Posted - 2014.03.22 23:59:00 -
[2] - Quote
Operative 1171 Aajli wrote:Didn't they outsource? Isn't CCP Shangai just a codename given to another company for the purpose of game promotion?
I have not heard that anywhere else but honestly it would make the most sense. |
deezy dabest
CLONES AGAINST HUMANITY
254
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Posted - 2014.03.23 00:11:00 -
[3] - Quote
Cotsy8 wrote:da GAND wrote:It would be nice if they made small patches between the patches that make bigger impacts, something like 1.8.5 or whatever. Things like fixes and such. It's too expensive to release patches, which places the importance on game testing which isn't CCP strong suit. It seems they are more invested in Valkyrie and VR then Dust. I don't blame them, they lost 22m $ last year so a free to play game isn't gonna be their focus.
They came no where near losing 22 million dollars. They removed the giant fluff value they had applied to Dust for tax purposes. The funny part is they will now write off the new valuation as a loss to keep from paying taxes on their Eve money as well as the little bit they pull in from us dust bunnies.
Quote: During the year the company assessed its capitalized development assets and determined that a portion of those assets would likely not have future economic benefits. IAS 38 requires that such assets should be derecognized and removed from the balance sheet. The expense related to the derecognized assets are presented as part of research and development expense in the statement of comprehensive income.
and
Quote: CCP would have lost $30.4 million, but the company's accounts are good and apparently made $9 million from income tax.
We are nothing more than a tax write off to save them some tax money at the end of the day. Probably why the base for Dust is in Shanghai so that they can fluff any expenses they want to. |
deezy dabest
CLONES AGAINST HUMANITY
254
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Posted - 2014.03.23 00:29:00 -
[4] - Quote
TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing.
There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3.
The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before. |
deezy dabest
CLONES AGAINST HUMANITY
254
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Posted - 2014.03.23 00:35:00 -
[5] - Quote
da GAND wrote: Hmmm disturbing, nothing but a tax write off. But it's not like they are making a whole lot of money off Dust except from those that are throwing money at active boosters lol.
The good news there is as long as Eve players keep pouring money into CCP they will need something to spend it on so that the government does not get it. I am not familiar with Icelandic tax statutes but this is the same kind of behavior that can be seen in the U.S. in nearly every public traded company all the way down to long time small business owners.
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deezy dabest
CLONES AGAINST HUMANITY
255
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Posted - 2014.03.23 01:02:00 -
[6] - Quote
TYCHUS MAXWELL wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing. There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3. The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before. If that is the case then we just will have to be prepared for broken game updates ruining some aspect of the game until they add another update that may fix the old issue while simultaneously breaking the next thing. Oh well it's just a game, plenty of other games to play.
There will always be some aspect broken. Not because of CCP directly but because there is just no way to test for the way to test for how well the long time players have learned to find the exploit no matter what it is. All of the numbers are done in spread sheets and they probably have some great process for making them balanced ON SPREADSHEETS, but that just does not make up for several hundred people actively looking for the FOTM setup.
It is part of Dust, you can either chase the FOTM and ultimately have a bunch of wasted SP or you can become a better player by learning to use your role against the ever changing FOTM. I for one find it challenging and at the end of the day anyone that sticks to specializing will probably have a much more rewarding experience as they grow different roles and ultimately end up with amazing versatility.
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deezy dabest
CLONES AGAINST HUMANITY
258
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Posted - 2014.03.23 23:34:00 -
[7] - Quote
TYCHUS MAXWELL wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:deezy dabest wrote:TYCHUS MAXWELL wrote:Really I think the only issue is the programmers don't play the game, and the designers simply give them mandarin stickies saying... Flaylock too strong or Tanks too weak.
A Public Test server would fix that and would save everyones actual characters from getting lolraped by the eventual FOTM that spawns from every half baked idea that gets thrown live without testing. There is the all time rumor of Sony not allowing them to have a test server which is very possible when you look at how hard the regular releases consistently crash the PS3. The ultimate reason for no beta programs (other than the one we are in) most likely comes down to the cost of releasing patches and the mildly broken infrastructure of the game. They have fought to make everything they can server side and then been forced to pile the important things that will not work server side into the client leaving a pretty rag-tag set up. It is simply a case of poor planning in the start when they were forced to leave the carbon engine behind for an engine they had never used before. If that is the case then we just will have to be prepared for broken game updates ruining some aspect of the game until they add another update that may fix the old issue while simultaneously breaking the next thing. Oh well it's just a game, plenty of other games to play. There will always be some aspect broken. Not because of CCP directly but because there is just no way to test for the way to test for how well the long time players have learned to find the exploit no matter what it is. All of the numbers are done in spread sheets and they probably have some great process for making them balanced ON SPREADSHEETS, but that just does not make up for several hundred people actively looking for the FOTM setup. It is part of Dust, you can either chase the FOTM and ultimately have a bunch of wasted SP or you can become a better player by learning to use your role against the ever changing FOTM. I for one find it challenging and at the end of the day anyone that sticks to specializing will probably have a much more rewarding experience as they grow different roles and ultimately end up with amazing versatility. That's a cop out though, I used Rail Rifle and tanks and CR day one of the patch and saw it was broken. When I first started at "Full Release" it was obvious that Caldari Shield Tanks were overpowered. When the armor buff hit, it was obvious they went overboard. They always go overboard. When the flaylock was too good, they went overboard. It's not hard to tweak unless you tweak gradually but they don't do that. They take a giant wrench and smash a rolex then say why doesn't it tick? Screw it we'll check back in 3 months. I know games will be buggy, I've played many, but the only games I've played that have consistently been this bad in a pvp environment (IE. a lobby shooter) are Korean fps rpgs. Maybe it's just the genre that is broken, as I haven't seen this issue outside of the limited field of games that are fps rpg lobby shooters. I haven't played their major competitor Planetside 2 but the grass does looke greener on the other side, and at least from appearances they don't say "Hold on scooter, you can't play with this toy until you waded through **** for 3 months" only to then once you have waded through the **** break the toy and say "Well now, sorry buddy, but maybe you should just play with this other toy once you have waded through another 3 months of ****." Ad infinitum. I guess for an analogy we aren't talking the difference between the G36 and AK 47 in COD4, every update it is the difference between the Skorpion and the P90 in every update where something is changed. A flavor of the month in many games is an issue of slight optimal performance. We are talking about how a swarm launcher tickles a tank for christ's sake. Edit: If you aren't familiar with the plethora of Korean made f2p games I'm being pretty cruel comparing this game to them, they are some of the worst made games that aren't coming from one guys basement, and some games from one guys basement are better than those turds.
With the cost of patch cycles they are somewhat forced to go to extreme ends a few times cause patching it every few days or every week or whatever is not viable. Also, lets face it, these cycles create amazing SP sinks for the players that are not familiar with this process.
Growth in this game is not just SP, or stashing ISK, but learning to adapt within the game. If you have been around for more than 3 updates and you still whine about OP and UP weapons then you need to open your eyes, its part of the game. CCP has to adapt to their enviroment with Sony, Unreal, and a whole lot of workers like we have to adapt to weapons and suits getting changed up. The only difference is there is millions on the line for them and at best a couple hundred bucks for us.
We are dealing with the only huge exception to that where they have taken those extremes to new levels most likely because of a combo of new management and work schedules getting really screwed up through dealing with multiple holiday seasons. I for one am just as tired of tank spam as the next person (except for tankers of course) and seriously hope they throw a hotfix out within a couple of weeks to fix this crap but only time will tell.
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